Why is We Only Find Them When They’re Dead happening now? Image: Al Ewing, Simone De Meo/Boom StudiosĪl Ewing has achieved a level of prestige and popularity at Marvel Comics that makes a creator-owned endeavor more lucrative, and Boom! Studios has become serious competition to Image Comics as the place where Marvel and DC writers take their creator-owned titles. Georges Malik is captain of the Vihaan II, an autopsy ship with a crew of four that is barely scraping by, but Georges has a plan to escape their current state of desperation: find the first living god. Corporations still have the tightest grip on resources, and there are too many ships mining too few corpses. Instead, their bodies float in from beyond the galaxy and humanity harvests their clothing and flesh to survive, now that their old worlds are no longer viable. In WOFTWTD, space gods don’t devour planets. It’s basically an inverse- Galactus situation. What is We Only Find Them When They’re Dead about? Mariasara Miotti assists Di Meo with coloring, and AndWorld Design is responsible for the dramatic lettering, which reinforces the gravitas of the dead gods. His work with the Power Rangers prepared him for the cosmic spectacle of WOFTWTD while giving him a wide variety of characters to bring to life, and his layouts and compositions energize action sequences and more grounded emotional moments. Italian artist Simone Di Meo is a relative newcomer to mainstream American comics, but he’s made a big impression with his art on Mighty Morphin’ Power Rangers and the Mighty Morphin’ Power Rangers/Teenage Mutant Ninja Turtles crossover miniseries. Ewing is extremely versatile, jumping from mythical fantasy ( Loki: Agent Of Asgard) to sci-fi crime noir ( Rocket) to madcap humor ( You Are Deadpool) with ease, and this year, he took on two new high-profile assignments as the writer of a new Guardians Of The Galaxy ongoing and co-writer of Marvel’s big Empyre summer crossover event. His Hulk goes back to the character’s horror roots for a fascinating and chilling exploration of emotional trauma. He’s spent the last seven years gathering momentum at Marvel, proving himself particularly adept at building on ideas of the past while bringing complexity and modern-day relevance to characters who have been around for decades.Įwing had an exceptional five-year run on various Avengers-related team books that showcased his talent for building compelling ensembles, but he didn’t have a big commercial success until Immortal Hulk. Who is making We Only Find Them When They’re Dead?Įwing broke into the industry working on the British sci-fi comics magazine 2000 AD - home of Judge Dredd - before becoming a fixture at Marvel Comics. They’ve proven that they can bring excitement, drama, and fun to corporate IP, and their new series gives them the opportunity to push even further without editorial restrictions. It’s also the first creator-owned series by Al Ewing, a star writer at Marvel Comics, and Simone Di Meo, an exceptional artist primarily known for his work on assorted Power Rangers comics. Set in the year 2367, Boom! Studios’ We Only Find Them When They’re Dead ( WOFTWTD) is cosmic sci-fi that takes the current climate crisis to extremes, imagining a future where humans have to strip-mine giant space corpses to stay alive. Not through divine action, no, but when we harvest their dead celestial bodies as the last resources in a depleted galaxy. The human race is dying out fast, but the gods will save it.
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Not to get too Twilight Zone about this, but sometimes even ordinary games can hide dark secrets. The supernatural and the spooky have a way of getting into the darnedest places, and sometimes, you’ll wish you had the number of a video gaming Ghostbusters. But, surely, the easiest way to avoid awkward conversations with your upstairs neighbors is to just steer clear of spooky games altogether, right? If you stick to just roaming your way through Fallout, or blasting bots in Quake 3, you’ll be in the clear, right? They can make you just want to turn off your computer, burn your house to the ground and move away, or they can make you jump scare so hard you’ll end up in the floor above you. Whether it’s the deeply unpleasant splash splash in Amnesia: The Dark Descent, the horrifying and agile dogs of Resident Evil, or the psychological horror of Silent Hill’s Pyramid Head and his disturbing proclivities, games have an amazing power over those who play them. 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Until she experienced her true encounter with redemption in 2003, Christine was admittedly just another Sunday morning Christian. Living the way she wanted the other six days of the week, Christine certainly looked the part while singing about Jesus and leading altar calls at her home church, but truth be told, she didn’t really know Him. In fact, she was smack dab in the middle of a very rebellious season. But when you grow up in a home where church attendance-and service within its four walls- is a must, well, Christine not only knew the lingo but gave a convincing portrayal of what someone following God’s plan looks like.īlessed with a beautiful voice and plenty of charisma to boot, being on stage was a no-brainer for someone who loved music as much as Christine does. Trouble is, her heart wasn’t really in what- and Who-she was singing about in church, and underneath the pristine façade, she was lost and still struggling to make sense of her troubled past. See, when Christine was only six-and-a-half, her father passed away after a long struggle with alcoholism, and the self-proclaimed “daddy’s girl” who shared his artistic tendencies, missed him like crazy. If losing her father wasn’t already difficult enough, Christine and her family also ended up relocating from New York to part of her family’s native Puerto Rico not long after. While Christine’s mother saw the move as an opportunity to “get out of the city” and start fresh, the new language and culture led to “a tornado of emotions” for the seven-year-old. And when her mother eventually re-married, Christine also had a problem with the “new man” in her life. Not feeling entirely welcome in her new step family left her with a serious case of “orphan syndrome,” and Christine desperately longed for an escape. And that’s precisely where music came in. It was her bliss in the midst of the chaos, and Christine gave herself completely to it. Finding kindred spirits in Crystal Lewis and Jaci Velasquez, artists who were both bilingual like she was, Christine loved singing along with anything that came in a performance track and entered numerous singing contests. Basically whenever she couldn’t cope with what life threw at her, she found an oasis in song. Unfortunately, not even music could keep her from trouble once she entered her teen years. In the midst of obeying her call to ministry, she was living a double life while experiencing college. Longing for love and acceptance, she found that in the arms of the wrong guy. When that long relationship eventually soured, all the loss Christine felt came back with a vengeance, and before long, she’d all but given up on a relationship with God. Loose living, a preference for darker, depressing music, even a couple of attempts at taking her own life became the new normal. Sadly, her portrait of what a father looked like was distorted because she felt like anyone who was ever close to her ended up leaving. “I was very mad at God,” Christine shares. “I even started using His word against Him. In Scripture it talks about the behaviors that grieve the Holy Spirit, so that’s exactly what I did. I was the biggest jerk ever, hanging out with the atheists, weed smokers and slackers. Of course, God hadn’t forgotten about Christine and met her in the darkest moment of despair- the night she’d basically given Him an ultimatum. “I was being a real snot about it and basically I said that ‘if you don’t do anything with me before midnight, I will understand that you don’t love me, don’t exist, and I’ll just go on with my life, go to hell, whatever, I didn’t care.’” Seemingly out of nowhere, a woman she didn’t even know ended up speaking words of life and encouragement to Christine, a sure sign that God had, indeed, heard her and continued to pursue her regardless of her emotional state. That night forever changed the trajectory of her ministry, and more importantly, her relationship with God.Ĭonveying that she had two choices-live wholeheartedly in His presence and be used by Him mightily to share His message with the world or pursue wealth and fame in the secular arena but without His presence-Christine knew exactly what she wanted. 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Praise went to its atmosphere, soundtrack and gameplay, though several faulted the lack of aesthetic variety and low difficulty.Ī battle within I Am Setsuna showing the player party, their individual displays, the command menu, and their opponent It released to strong sales, eventually allowing the developer to make a profit, and was positively received by critics. The music, composed by Tomoki Miyoshi, was performed almost exclusively on piano by Randy Kerber. Using the visual theme of snow, the narrative was written to explore the theme of sadness. In keeping with the studio's goal, the team took mechanical inspiration from Chrono Trigger (1995). The debut project of Tokyo RPG Factory, I Am Setsuna began production in 2014 with a short production schedule. The gameplay, which is designed to emulate RPGs from the genre's " golden age" in the 1990s, uses an Active Time Battle system blended with unique mechanics. The storyline, set in a snow-bound world plagued by monsters, follows silent protagonist Endir as he becomes the guardian of Setsuna, a young woman journeying to the Last Lands to act as a sacrifice for pacifying the monsters. A version for Nintendo Switch was released in 2017 as a console launch title. I Am Setsuna is a 2016 role-playing video game (RPG) developed by Tokyo RPG Factory and published by parent company Square Enix for PlayStation 4, PlayStation Vita and Microsoft Windows. "Helping him create a menu for space," Grey added of the collaboration with Andrés, "took a few days for me to really absorb what that meant - not just for me as an individual, but for what it would mean for José to have this really, really unique opportunity. "As a chef, my goal is to meet your palate's expectations for food," Charisse Grey, director of research and development at ThinkFoodGroup, the company behind the Andrés restaurants, said in the same video. Credit: Kwalee In Space Chef, you are an aspiring chef with only a simple space-trailer and the. (Today, NASA's much-improved menu has more than 200 items available (opens in new tab), with room for customization, but Andrés' team wanted to go further.) No release date set yet, but we do know it will come out in 2023 for PC and Nintendo Switch. The private spaceflyers will doubtless have a better menu on hand than the Apollo astronauts, who complained about the tasteless fare available in the 1960s and 1970s. "Right there, right then, within days, boom! We put the foot on the moon," Andrés said in the video.Īndrés engaged a research and development team to get tasty space cuisine ready for the Ax-1 crew. 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