![]() ![]() The hookshot is a major item in the Legend of Zelda series. Of course, every game in the series has its own differences, and Breath of the Wild is still the biggest Legend of Zelda game in the entire franchise, but one can’t help but hope that these iconic tools will reappear in the sequel whenever it comes out. Link has been known for his array of tools and weapons throughout the series’ history, but The Legend of Zelda Breath of the Wild is actually missing some significant items that were originally considered to be staples of the franchise before the game came out in 2017. From story details to Zelda gameplay, rumors have been claiming a lot of things that Nintendo has yet to confirm one way or another but there really hasn’t been any focus on the type of equipment Link will be sporting in the upcoming sequel. There still isn’t any new information to come out of Nintendo regarding the sequel to The Legend of Zelda Breath of the Wild, but that hasn’t stopped new rumors from popping up over the months since its announcement at E3 2019. You Are Reading : 5 Legend of Zelda Items That Should Return for Breath of the Wild 2 5 Legend of Zelda Items That Should Return for Breath of the Wild 2Īlthough Legend of Zelda Breath of the Wild is the biggest game in the series, the sequel could stand to see the return of some classic items.And I feel like the minute you feel like this is the tallest mountain there ever will be, then you’re not being a good Zelda director. “But we realize there’s a taller mountain behind that. “Every time we put out a Zelda game we feel like we’re at the top of the mountain (and) this is the best Zelda game,” said the director. As for Fujibayashi, he’s well aware of the challenges that such incredible acclaim brings. Of course, it all worked out in the end as Breath of the Wild is already being hailed as the best Zelda game ever made. Everything from little details such as the direction your heart gauge moves when it decreases to whether or not to have open treasure chests with nothing in them was discussed, alongside major design decisions like whether or not to base dungeons on items players have acquired. The entire interview is actually a fascinating look at the thought process of Zelda‘s development team. “ After a lot of experimentation and testing, we weeded out all the ones that had potential to detract from the gameplay and enjoying the game.” ![]() ![]() ![]() “Hookshot was (one) we experimented with and tested, as well as (the) Beetle from Skyward Sword,” said Fujibayashi. “ So when we had to remove it, I did feel like, ‘Oh, it’s too bad we had to do that.’ And because it was so tied into the scenario, we did have to go back and redesign and rethink the scenario, which was a little bit (of) hard work.”įujibayashi and the Breath of the Wild development team were able to tailor the final experience to meet the needs of the Switch, but there were still some concepts which would have theoretically worked on both systems that still didn’t make the final game, including the inclusion of some classic Zelda items. “We felt that the way the Sheikah Slate is represented in the game and how we use the GamePad in real life synced really well,” said the director on the decision to modify the in-game item. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |